

Another survivor can be found in alley with side entrance to Dunwall Courier.

If the printer of the Dunwall Courier has been saved or never visited at all the brave man will still be here typing away, and will offer his support. The docks themselves are devoid of people as packs of wolfhounds are on the streets. In place of the old pub by the docks, a Black Market has set up shop. Bodies of City Watch Guards and civilians litter the street. Most of the street is barricaded and the tower itself lies in ruins. The level starts with the same map of the mission A Long Day in Dunwall. Instead, she advises the protagonist not to hesitate when eliminating Delilah.ĭepending on the chaos level, if the protagonist goes into Foster's cabin and reads a letter on the desk, Foster will either stay on the deck (low chaos), or disappear (high chaos). On high chaos, Foster does not tell the protagonist about her past.Emily or Corvo can respond sympathetically, or they may condemn Billie. She admits to working as an assassin, lead by Daud, and she admits to playing a part in the assassination of Jessamine Kaldwin. On low chaos, Foster reveals her true name, Billie Lurk, respecting Emily or Corvo enough to tell them her past.The nature of their conversation will change depending on the chaos level: Sokolov tells them that Delilah "had a talent for imagining the world as a better place". Should the protagonist speak with Sokolov, they will discuss Delilah's past and her personality. Sokolov is found painting a portrait of the protagonist, while Meagan is on the deck. Before doing so, they may talk to Anton Sokolov and Meagan Foster. On the Dreadful Wale, the protagonist intends to commandeer the skiff alone in order to reach Dunwall's streets. Only then can you eliminate her and take back the throne. Enter Dunwall Tower and find a way to reunite Delilah Copperspoon's spirit with her body to make her mortal again. You must confront Delilah Copperspoon before she changes all the world with her will. Otherwise I really loved the experience and I plan on being more scrutinizing with searching the levels (cleaning them out more) on my next playthrough as Emily.Meet with Meagan Foster and Anton Sokolov to discuss your return to Dunwall. It was cohesive enough, but it felt like they only gave it the mandatory lines and put the rest of their attention elsewhere. I felt there needed to be a bit more time for conversation to aid the narrative with Corvo and Emily as well. Considering nearly all of them are shot not more than a moment later, the lack in panic (or even loyalty?) really made that scene stale to me from the start. Here I find it wasn't just lacking that charismatic aspect, but it also made less sense that all you're subjects and nobles just roll over to the fact of Delilah announcing her reign. The little things like playing hide and seek with Emily in the first game really added a much needed touch to the beginning. Mainly how cut and dry the beginning and end were. Considering how much they went through to make the lives of the NPCs believable, I wish they took that same approach with the overarching narrative. I personally thought the main story was the weakest area in the game.
